March 15, 2017April 24, 2017Uncategorized Reflection methods in the Samaritan Demo In late 2010 I had the opportunity to research new rendering algorithms on the newly released DirectX 11 class video cards for […]
March 9, 2017April 24, 2017Uncategorized New Blog! I recently decided to catalog some of the work I’ve done over the past 10 years as a graphics programmer at Epic Games. So […]